Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense. Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for. Hier findest du alle Infos zum Echtzeit-Strategiespiel Legion TD 2 von AutoAttack Games, Inc. für PC: Release, Gameplay und alles, was ihr wissen müsst.
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Why Early Access? Early Access players are essential in shaping the future of Legion TD 2. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be.
We've made countless changes and resolved over 9, bugs literally due to player feedback. Add to Cart. Another unit that should be placed in front is the Tree Of Knowledge, this unit explodes when it dies and will damage enemy units, so your units will have to deal with less enemies.
The king is the heart of the game. Protect him at any cost. To do this the best you need to understand the kings spells.
I will only be talking about the primary spells received after Level 4. Those are Immolation War Stomp and Shockwave. Your king has Mana and regenerates 3 Mana per second.
Let's talk about one spell after the other. Controlling the king is a mystery for itself. Everyone has other preferences so the opinions might distinguish.
In this chapter I will try to explain to you how you should up your king, what units you should focus and what else you should pay attention to.
Additionally I will also show you king control examples to get a better understanding. Keep in mind that you can queue up attacks with Shift so you don't need to change the target with a click every time.
Mercenaries are the units you can hire in your barracks to help attacking the enemy. They will support creeps on the enemy spawn.
Mercenaries require Lumber, between 20 and and not all of them are available from the start. Others award less, but provide creeps with useful Auras.
Which Units you send is your decision as it distinguishes from Round to Round. Your enemies units also have some impact on the decision. The following will show you the strengths of mercenaries and provide you with useful information on when to send them.
We start with the first barrack. The following units get unlocked after Level They are available as soon as the Level 10 timer hits 0.
They feature stronger Mercenaries that scale better into Mid- and Lategame Stages. The following units can be send after Level The barracks will reset once again when the Level 15 timer hits 0, so you actually have about 3 seconds time to send those units for Level Consider which units you wanna send for Level Then concentrate when the timer runs out.
You will have to click the advanced barracks again because they will reset so you can't trust your previously selected control groups.
Click them again when they reset and use your hotkeys, for example X V and Z to send them. Back to the remaining units:. The following guide features important numbers and data that you should remind when playing LegionTD.
It will help you play more efficient and you'll be able to plan ahead. It will also show you how to keep track of the King Gold provided. Wolverines are known for their luck-based strength on boss levels, but their early game should not be underrated.
Their strength also lies on clearing Level 1 vs Warriors or doing good on Level 3. Their midgame strength spikes at Level 15 and Main weakness are ranged levels just like Level 8 or Be sure to get good value for those levels if you want to avoid leaks.
I suggest to up a Wolverine every round so you get 2 for 6, 3 for 7 and 4 for 8 if the amount of king gold allowed it.
Level 10 should manifest 6 Wolverines or even 7 if you were holding some teammates leaks earlier. Level 10 Crits may not appear as you want to them, especially a big send can slow down your clearing enormous.
But don't worry, Wolverines are good value for midgame Levels, especially with auras like Overseer or Troll Fighter they can kill Levels like 15,17 or 20 even vs good sends.
So be sure to place down a lot of Orc Warriors, usually 2 full rows are good, then try to get as many auras as possible and you're on the safe side.
Phantoms are one of the best damage dealers without a doubt. They are picked for being a good early yolo unit and being super useful in midgame stages.
Of course they also have a big weakness Level 10, don't expect them to kill anything there. Reason for being weak Level 7 and 8 is the Light Armor and the low amount of Hitpoints.
Of course, there are good and 'bad' towers but your challenge is to do the best with what you have. It is obvious that you can't income the same if you have, for example Goblin blasters or Apparitions as tier 5.
Anyways, to make the complexity of this easier for understanding, i will split game into 3 stages, and some substages. So what you do with all that gold?
Of course, build workers and upgrade lumberjack! First substage, levels This substage is important, in order to give you momentum that you need to income well in early stage of the game.
By level 5 you should have income, which is basically free worker every next wave. In order to have incomes on level 5, you need to build workers early on, even on level 1.
So when game starts, you should immediately start building 1 worker, and then try to beat level 1 with or less value, which you can do with many many towers and combinations.
Secound substage, lvl In this stage you should start thinking about boss fight, and MID game itself, so again important substage for momentum in MID game.
In this part, you should max your worker count, which means that you should be able to build 7 wisps. Between that, you should upgrade your lumberjack.
Your income should be reaching or in between in this stage. Third substage, levels As you probably know, this is the best time for upgrading lumberjack, because level 11 is kinda fail level.
You can easily beat level 11 with value. Your income on level 11 should be like if you did it well. Its not a problem to leak even all 3 bosses, in order to have good income, it will pay off.
You just should be careful and upgrade your king, if your mates can't catch your leak. In this stage you should finish your lumberjack upgrades.
For example heavy tanks with normal damage, beats level 12 easily, and some good pierce slashes level 13 easily. Level 14, is hard, imbalanced so you should build something for that specific level.
Secound substage, lvl Funny einough, but true, most important substage of the most important stage, is this one, between levels This period is specific and important, because you should finish your lumberjack upgrades in between.
After level 14, never build towers for level 15, because what beats level 14, beats 15 too. There are many things that you should do after you finish your lumberjack upgrades.
First and the most important thing to do is to max your King. You can check your king status by typing '-king'. After that, you can focus on summons.
And this is where it gets a bit complicated. So, lets do some maths, when you send a Demon, you lose 5 income it costs and gives 70, instead of 75 as if it was full income unit.
So for every next level you are losing that 5 gold per wave which means that you will lose around 70 gold only from one Demon.
Do it multiple times, and earlier on for example send hermit on level 1, you loose 30 gold, -1 gold every wave x30 waves.
When you stack that and do some maths, you notice that you lose Huge amounts of gold, if you send non full income units.
Of course, on certain levels you should send non full income units, but don't do it every time we will talk more about this in sector 'Summons'. Demon or not, in lategame good player will not leak, you will only feed him.
So what to send? Best sends imo are krakens, they have good abilities and decent slow effect attack.
It happend to me many many times. So if you see that you don't get any summons on lets say, levels 14, 15, In that case, you should immediately stop your lumberjack upgrades and start maxing your king and building towers.
This will affect your income, but your king will survive. If you reach that, you WON'T have any problems in late game. If you reach this, you will be able to support your friends which couldn't income that well, by catching their leaks.
As level 30 finishes, you will have around But if you are starting, or you are relatively new to this game, i recommend you to stop reading here, this can confuse you So, my mates will not leak?
I have only 20 income on level 6 because of that, what to do? This is why i call that next level, because it is really hard to do, but possible if you have good 'feeling'.
What i wanted to say is that you can make yourself leak few units to make waves longer, but you can fail, and leak 15 units because of that, so be careful.
So that is the first level. Next level is maybe an abuse, but you have right to do it. So for example leak 20 acolytes not only you, you and your mates together , what to do?
Max kings regen or make it lvl and then start bugging king. How to do it? This is the second level. Final thing that you can do to increase income, is about demon send in lategame.
As you can see on lvl 20 what your enemies have you can send a Demon if you are sure that they will leak, and if that happens, you will get more income from that delay than that 5 income you lose from demon.
This this is third level. Well, this is all about income and as i said you can find it in my Income Guide too. This is just a bit adjusted.
So lets move to the next sector. Town has multiple usages and first is of course, as you know to build Wisps and then to upgrade Lumberjack.
Also it is good to point out that while you are building wisps or upgrading lumberjack you won't be able to upgrade your King, that option will be muted.
Final nice usage of Town is Rally point set, where you can set a point where your next wisp will go, so you don't need to send them manually to the trees.
This is also set on middle tree on the game start, but you will have to change it once or two times in order to prevent your wisps from bugging.
Both Barracks and Advanced Barracks has 12 different creeps that you can summon each wave, that will go to your opponents together with regular level creeps.
Each of these creeps have different cooldown which means that you can't send infinite amount of creeps per wave. It is nice to point out that every summon creep has hotkey that you can use in order to send creeps faster.
Bowman for example can be sent on 'w'. We will talk more about every single creep that you can summon in sector 'Summons'.
Farms are used in order to provide food for your towers, without them you can't build towers. Farms can also be built by wisps, and this can be useful in late game.
So when you reach your level 10 farm and food limit, grab a wisp and build one more level 1 farm, High Elven farms can be unefficient because they can give you more food than you actually need and that is wasted gold and lumber.
So after you reach level 10 on your first farm, start upgrading your second level 1 farm and of course don't forget to send your wisp back to his tree.
So hes protection is actually point of the game, because if your King dies, you lose a game. King is nothing more than a high ranged powerful tower, which can't move and you can upgrade using lumber as i said in 'Town' sector.
When you max your King's upgrades he will have HP, attack damage,around HP regeneration per second and 0. King also has total of mana pool. He is quite strong, stronger than all other creeps except Grom'thar but still he can easily die if you leak a lot of units along with some summons.
King also has abilities that he gains as game goes later. First ability he gains on level 5. So lets list all King's abilities and see when and how they can be used: 1.
King's Permanent Immolation: Burns enemy land units for 12 damage per second. This is very nice ability that can save heal of two in early game, specially on level 7.
Later it is also useful in mid game as it drains hp of enemies, so King needs less attacks to lasthit them. Disadvantages of Immolation are that it doesn't affect flying and ranged creeps.
King's Shockwave: With this ability King can send damaging wave, that deals 90 damage to all units in a line. It has huge AOE and you often can hit all units that reach King with this.
It cost mana but it't main disadvantage is long cooldown, so you won't be able to cast this too many times. Overall nice damage in early game but loses efficiency as game goes later.
King's War Stomp: King slams the ground dealing 45 damage to nearby creeps and stunning them for 1. This is very nice ability, gives your King chance to heal a bit and also damage output is nice in early game with low cooldown.
Disadvantages of this are high mana cost and relatively small AOE, so it won't affect ranged creeps. Aura has huge AOE so basically every unit that teleported into King's pit will have bonus damage.
Aura has huge AOE too. Has huge AOE. It is good to point out that all King's auras stack with similar tower auras. Also other three King's abilities deal spell damage type, so that damage is not reduced by armor value or armor type.
These bulds are related to one single or a few towers. So i will go level by level and i will show you when and what to build, mostly in early game, because if you do a decent income score early on, mid and late game won't be a problem.
After level 12 your main damage dealers are still Elite Archers, so all you need is something to tank in front of them.
Level 13 will be no problem with Light armor, Elites will clear it easily. Continue Lumberjack upgrades, and you will easily finish that before level Second Build guide, Goblin Blaster strategy: As tanks with insane damage output and move speed, Goblin Blasters are one of the strongest towers in early and mid game.
The most crutial parts of the build are level 1 and 5. The firts problem is when you get a dragon or a dino on level 1. Because creeps spawn randomly, the time it takes the dragon or the dino to get to your alchemist varies.
This rarely happens but it is possible. To prevent this you can build the second wisp after the second alchemist, but in that case you're on your way to have less income.
Note 2: The second problem occurs when you get a furbolg on level 5. Blasters with their normal damage kill the hawks with one hit most of the time, but when you get the furbolg they never do due to the armor boost.
This will not ruin your game like the situation on level 1, but it will greatly decrease your income. This is the perfect situation to build a small low-cost tower with an effect if you're playing prophet such as orc warlock, ice troll, harpy.
This doesn't seem like much but it does a miracle on this level. Still, with Finishing Blow, they won't be totally useless in late game and they will be good at front lines while some late game ranged towers can deal damage.
So, in most cases, not only will you be able to kill your bosses easily, but you can catch your mate's leaks. Extremely tanky Tree of Knowledge can kill half of waves with regular attacks and the other half with it's explosion.
This build requires one more tower and many towers can fit that role, they are usually tier 3 or tier 4 towers. After every build i explained that you will have great income score and you can basically build anything you have after, you won't have any problems in late game.
What is also important about these builds is time, so try to be fast, start building Wisps immediately when you get enough gold and generally respect time factor in this game.
This is also highly connected to positive and negative 'Focus', but we will talk about that in next Sector. There are some general placement rules and ideas that you need to follow in order to make your value more efficient.
Remember, placement can be important even early on when you have only a few towers. First placement idea: So first and basic placement idea is 'Tanks in front, ranged towers behind'.
This may sound unnecessary but i find more and more players failing about this one. So try to keep this way, always try to build ranged towers behind and melee tanks in front, this will make your mass more efficient.
You can also do a little test with this, to see how important this actually is. So here is a test: Go to single player and enter -debug mode.
Set level to level 3 and build 1 Soul of Hero and right behind him 1 Pyro. After that do the same, but put the Soul of Hero right behind Pyro and compare results of that level.
Second placement idea: This idea is also related to early game. Sometimes general ideas are not good and sometimes its good to put ranged tower in front of less ranged or melee tower for example.
This requires you to recognize the damage dealer tower in early game and protect him with anything you have, be it melee or ranged tower.
So lets explain this a bit, for example you have Pyro on level 2. After level 2 you don't have any good damage dealers for level 3. What you need to do here to leak less or not to leak at all is to put some ranged tower in Front of or next to Pyro for example put Sprite next to Pyro because Pyro although he is almost melee is your damage dealer, and if he gets focused early on, you can leak a lot.
Third placement idea: This idea is useful when you have one or two towers only. It is about building your towers right next to the wall. With this kind of placement you prevent your towers to be fully surrounded by melee creeps and that will reduce damage output of the melee level greatly.
That was it about placement, but remember every single situation in Legion Mega is almost unique due to that fact that summons are always different.
I can't tell you what to do in infinite number of situations you can be in Legion, but i hope these general placement ideas will help you to do right thing in every situation.
As long as level starts, your towers will attack first target they get in range to and if any target with lower HP comes in range in meanwhile, they will switch their aggro to that lower HP creep.
There are two types of 'Focus', Positive and Negative. So lets explain both a bit: 1. Positive focus: Positive focus describes how your units attack creeps or how is their damage spread.
Legion Mega mechanics shows that your units attacks lowest HP target that is in their attack range. But this doesn't always happen.
This is specially problem on boss levels, where you can leak a Boss with very low HP because your towers didn't attack it, they attacked one with full HP and then you leaked both.
Of course, sometimes you get perfect focus and you beat boss level easily because of that. As i said you can't control this because you can't control your towers, but good placement is the best thing you can do in order to make relatively good positive focus.
Negative focus: Negative focus describes how creeps attack your towers. As i mentioned in 'Placement' Sector, this can be crucial.
This is also highly connected to placement, but the thing is that creeps act little differently than towers. Creeps seem to attack first enemy target they get in range to, no matter how much HP they have.
This can be abused in some situations, but again it all comes to placement. Generally you want to keep damage spread equally to your towers, which would represent a good Negative focus.
Unfortunately this is all about the luck in most of the situations. One more thing that is nice to point out is 'Damage Waste'. I can explain this by an simple example.
On level 17 you make Doomsday Machine little behind some melee towers. What then happens is that your Doomsday Machine with damage will waste an attack on 50 HP creep this actually makes your damage tower to have 50 damage.
Replies: 0 Views: 1, Crowley May 22, Builds for new players - Elemental A. Crowley , May 13, Replies: 2 Views: 1, Crowley May 19, Builds for new players - Shrine [Staff Answer] A.
Crowley , May 17, Replies: 1 Views: 2, Jules May 18, Builds for new players - Nomad A. Crowley , May 15, Crowley May 15, To upgrade a fighter, select an already-deployed fighter.
List of all units. During the day, your fighters come to life and battle against enemies. Fighters move, attack, and cast spells automatically.
You cannot deploy or upgrade fighters during the day.Support the devs by buying Legion TD 2 directly from us! Digital key can be activated on your Steam account. It's often as simple as using attack and defense type, but ultimately, Legion TD 2 is a complex game with lots of interactions. This guide is based on my personal experience. I'm happy to take feedback and change it, and I'll do my best to update it every patch. Overview. Legion TD 2 is a 2v2 and 4v4 strategy game. Build fighters to defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. My twitch-channel: hope4stroke.com 1. pick a predefined legion 2. be aware of your surroundings 3. focus on denying workers rather than forcing. Gameplay Basics. Legion TD 2 Shopseite. Startseite Diskussionen Workshop Latza Mainz Übertragungen. View high quality Legion TD 2 guides created by top players. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. 9/26/ · Legion TD Mega is relatively popular Warcraft3: The Frozen Throne map made by HuanAK. Honestly i started playing this map because my friends don't like DotA 1, so we needed to find game that we all like to play and we found Legion Tower Defense Mega Mega. It is very complex game, mainly based on maths and strategies, but also knowledge.